Software, Apps and Gaming in the Classroom
Strategy 5: How to Use Gaming
(The Last Backpack Generation)
(https://giphy.com/gifs/cartoon-video-game-the-fairly-oddparents-12G0Z5xpDJvIQ0)
Children LOVE games. Especially
now in this digital age children are obsessed. My 3 year old cousin always
grabs for my phone as says "games games games." I also bet everyone
has that younger cousin, niece or nephew that always wants your phone and says,
"Do you have games?" With this new "innate" interest in
technology and games, it is important that educators bring students' lives into
school to create relevance and motivation. Educational games provide
teachers with new ways to facilitate learning and students with new ways to
learn. An effective educational game will provide a platform for active
learning, teach goals, rules, and how to problem solve. I believe it is important to infuse games with traditional learning to create a blend between the digital age and schools.
Exploring Problem Solving with Software, Apps, and Games (TNLT Ch 7)
Educational software, apps, and learning games support and promote problem solving and inquiry-based learning by K–12 students.
Something that stood out to me in this chapter was coding and computational thinking. According to our textbook, "coding is the act of programming a computer using written instructions." Through coding, students learn how to control or direct what they do with a computer which is known as computational thinking is developed when students learn to code (Maloy, Verok, Ruth-Ellen, Sharon, & Woolf, 2017, p. 161). When students engage in coding, they envision a project, write instructions for a computer to follow, and they keep rewriting and revising the codes until their vision is on the screen. From envisioning a project, making certain actions and sequences happen by writing instructions for a computer to follow, and revising or changing those instructions as needed, students practice how to read and write code to see their creative ideas appear on screen. Coding also involves the application of math and "this broader understanding of mathematics has applications in engineering, physics, design animation and movie making, and, best of all, in using the language of code for one’s own purposes to invent and revise" (Maloy, et al., p. 161).
This part of the chapter reminded of something done at my student teaching placement. My 7th graders were brought down to the STEM lab and participated in a "hour of code" where they coded a dance party. The teacher used the website called https://code.org/ and introduced coding and computer science to my students. During the lesson, students were extremely engaged while designing their dance party, picking out the songs, and then showing their dances to each other. I went on the website to do further research and discovered it has unit plans, resources for teachers, and individual lesson plans for elementary, middle, and high school. I feel this was an excellent resource to share with you guys regarding computer science. According to the website, Code.org provides the leading curriculum for K-12 computer science in the largest school districts in the U.S. Below is a video from the lesson my students did; it is very interesting and I high recommend you watch it:

I think computational coding is a great way for students as learners to make their own decisions, it gets them thinking, designing their ideas, making their own steps, etc. I love the coding of a dance party that sounds so cool! Its a great way to incorporate computational skills in a fun activity for the students to be a part of. That is definitely an engaging activity because they are able to pick out music dance moves, etc. I also like how you did research and found out that there are a variety of resources for teachers to use!
ReplyDeleteHi Gabby,
ReplyDeleteI loved how you started off your post with a little anecdote about how your cousin--who is going to be a part of our current generation of students--loves games. I agree with you sinceI think gaming is a great way to promote student engagement within the classroom. My students are constantly trying to play games (even when they should be taking notes) and therefore, I definitely this is an area worth looking into as an educator.
-Alex